Put together 8 (or more) fleets of 10-20 Liners, staff them up, and arm them to the teeth. But sell them for money only as a last resort. For example, I have metal goods being made at Tortuga. I made a fleet of trading fluyts. Produces: The economy in PR3 is almost alive, and supply/demand determines pricing and availability of goods. Open your supply convoy that you sat up as described above. Ok so I swap to a faster ship and tell my guys to attack my target. Press question mark to learn the rest of the keyboard shortcuts. I bought the first one on PC and hated it. Trading Strategies are options that can be used to preset how your ships trade with both towns and your warehouses in Port Royale 3. Port Royale 3: Pirates and Merchants Achievements Full list of all 61 Port Royale 3: Pirates and Merchants achievements worth 1,350 gamerscore. I would pick up goods bought with my ship and sell it elsewhere and I would buy goods elsewhere and drop em off at the warehouse where they get sold automatically. Is there a certain combination of cities that is especially profitable? That's a question without an answer, unfortunately. Just buy whatever a town has a lot in stock off (2 or more green bars) and sell to towns that have nothing (4 red bars) until you can buy another ship. First right click on Port au Prince which is to the east of Port Royale. I get the mechanics of itit's the supply and demand system that's maddening. It's obnoxious that Port Royale 3 only tells you "Route Disabled" without telling you WHY. Posted June 13, 2020. Enemy manueverability goes down a great deal while their sails are down. The overlay map will account for a majority of your time with planning trade routes and managing the ever-changing flow of resources from one island to another. I had a single ship cart around coffee from cluster2 to cluster1 and tools from 1 to 2. Because I use faster, more manueverable ships for my AI buddies, they get hit a lot less so the damage taken/given ratio goes up in my favor by a great deal. Finally move all the ships from the harbor back into the convoy. Cotton I'm empty. Trade routes are created by clicking the map icon in the top right of the screen. Pick the three ships from you convoy that you want as escort vessels and move the other ships out of the convoy to the harbor. Open businesses at those previously bypassed ports and have the goods produced there stockpiled at the distribution port. You can't chat with this user because you have blocked him. So here's all my knowledge from about 4-5 days of playing PR3, steam version, with harbour master DLC. The best thing I found early on was just to set a convoy to 'profit' and to have them hit as many ports as the game will allow in one pass. You can adjust the minimum price downward to make sure you're over-stocking the town and thus, if the manual is correct, get a steady and dependable supply of sailors that you can put on your warship convoys to invade towns or send more workers to ports where you're expanding production. Why don't you transform this in a guide? As a pirate game veteran, I don't destroy ships, I capture as many of them as possible. The quickest way to do that is this. Linear Algebra - Linear transformation question. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Another route I did was Biloxi, Port st. joe, sisal, Cacun, and caymen. (They will bring immigrants to those ports that can either be hired in your workshops or hired onto your ships as crew. The entire "last ship damaged" thing doesn't seem to work right. Maybe this was fixed in the patches that have been released over these 7 months but combat is relatively easy to me. I chose port royal, santiago, san Juan, and port-au-prince. To stay a little more on topic I'm not entirely sure that there is one golden trade route because the prices fluctuate a bit due to supply and demand. If you really want to destroy them, you can still destroy them after the neutering process. AgentOrange330. Then repeat the above, except adjust until thevalue of wood is 40. Easily Set Up Trade Convoys in Port Royale 3 This tutorial will help you set up an automated trade convoy in Port Royale 3. To create trade routes, you need to click on the map icon in the upper right corner of the screen. Now that you have the planned route set to the 3 towns, change"Prosperity"to"My strategy". Then, as . When you destroy a pirate lair, you get popularity across the board from all 4 nations; England, Spain, France, Holland. Recovering from a blunder I made while emailing a professor, How to handle a hobby that makes income in US. READ: Port Royale 4 Manual Trade Routes - Price Guide. I have 3 ships in the port (those on the left table I think) and 2 in my fleet to travel and sell things (right table). Metal Cotton Somewhere in the notifications though, months later (ingame time) it said "The pirate Walter Kennedy has launched his first convoy" So the reason I couldn't find the hideout was because there were no convoys on the map yet. Put another way, do it early in the game. The other enemy ships are out there still, still firing cannons but unable to move much. Leaving you with the following route: New Orleans, Charleston, Havana, Campeche, Tampa,Tampa,Tampa,Tampa. I start the fight with 3 ships, usually at least one liner and 2 military frigates or corvettes. If you've played the game for any amount of time, there is a well known glitch that occurs. However, what I did was save the route when I sat it up and then duplicated it with an identical ship once I got it to be profitable. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The 10,311 km 2 (3,981 sq mi) island accounts for 18.7% of Nova Scotia's total area. I then dropped 5 different military convoys there to scan the area, still nothing. 1 Answer Sorted by: 2 You can pick any set of cities to go to, but I prefer Port Royale - Santiago - Port au Prince, but that's just me. in warehouse A i had 1000 corn and in warehouse B i had 0. Press J to jump to the feed. I'll slow down and the capture process begins. I want to keep the town supplied because that increases prosperity and makes the love me more. The only things missing here were Dyes (so no clothing could be produced), tobacco, coffee, rum and (although the towns can make it but due to lack of dyes they can't) clothing. Have it go on a long circle set to profit and it should turn a passive profit. I tried to get governor towns in all clusters but gov towns switch around because of war so things change a lot. They have to be deactivated too. When the trade routes are set up, I have them ignore the locks so they always have a steady supply of goods as long as the Fluyts are operational. PSNProfiles PSN Trophy Tracking, Stats, Guides & Leaderboards Like in the example above, I have it set up to where I need approximately 960 metal and 480 wood every 10 days. The second reason is that Puerto Santo is ignored by the game and has a low population and you can set up a couple of dozen factories. So now I have one cluster of towns with warehouses set to not buy anything but sell everything at about 120%. I also like setting up one "master route" that visits the large towns (likely where production has already been sat up) and having one or two trade routes that supply food and one that supplies luxury goods from these ports. however, I have discovered a few tips for trading. Then delete all of the Port St. Joe and Port Royale Stops. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. They focus on one target and go for that one. Like I said, just make "profit" routes out of as many stops as possible that way your convoy carries a selection of goods to srvice all the stops. The mighty kingdoms of Spain, England, France and the Netherlands fight over the colonies. When you are done here, click the "x" in the upper corner, and then click on "activate route." Sign up for a new account in our community. You need to be a member in order to leave a comment. Now, look at the labeled screenshot I've made for you. They will just stay in place and you will get a notification of "Route Deactivated." How To Trade In Port Royale 4. Back when I started it, I'm sure there wasn't the current guide yet, it was helpful for the trade routes and although I had to do some minor changes they worked fine enough. I play the game with high pirate activity. I bought a letter of marque and captured the town, without any resistance whatsoever (no towers or fleets present). So by piloting your own ship, you have broadsides coming from 4 sides in total (2 from yourself, 1 from aiship1, another 1 from aiship2) This means that you do about 133% damage compared to the enemy but more importantly, you wear their sails down faster. I played the Port Royale and patrician series before but I got my start in these pirate/trading games with Corsairs and the X series (space sim stuff). Leaving you with a route of New Orleans, Tampa, Charleston, Tampa, Havana, Tampa, Campeche, Tampa. The "leftover" cargo from the sales only intensifies the re-supply effort. Easily Set Up Trade Convoys in Port Royale 3, Help getting Port Royale 3 to open, if Port Royale 3 is not running. When given a mission by a town official, you know where to find the product and it will be in stock in quantities large enough to satisfy the mission. Develop production chains connecting multiple islands Port Royale 4 is a historical merchant empire simulation with somewhat moderate combat. Name your routes with a prefix so you can close them quickly. Then, click on all of your cities in the order that you want the convoy to visit them. I noticed that if I want to attack a specific ship, and another ship already has this targeted, I can swap to that ship and tell my ships to attack my target. What are your sell prices for the following? Note that it is VERY important that you select "max" for all goods for both buying and selling, unless you specifically want to disable them for some reason. I've been working on one or two trade routes and managed to make quite alot of money by implementing them in new games. The guy in the admin seat will almost always give a mission to find wood and brick after a big build order like that. BUILDING REP BY BUILDING - Reputation is low at the start and it decays down to 25%. Using one ship, I snared the enemy ships by destroying their sails with chain balls. We are going to focus on 3 cities to keep it simple. Now you can go off and do something else while your traders do all the work for you! While I have never seen this happen directly, I have noticed that there does seem to be a lot of sailors being dropped off at Turk Island and San Juan where I have a large dye route that is quite active. How to set up trade routes in Port Royale 4 and get the most out of your trade. I'll give that a try. For example, a route that was set up for Prosperity started with a P. So I had a route called P-MID CAR. How can I check before my flight that the cloud separation requirements in VFR flight rules are met? Sitting here with 3 million and not much to do with it. The strategies mentioned here are available in the full game with expansions, so if you don't see a strategy listed here in game then it's likely your missing an expansion. Trade routes Once you become familiar with the market, you will need to establish trade routes.